CAM-07 // LEVEL_7
SIG: WEAK

░░ TOKENIZED AGENT // PUMP.FUN ORIGIN ░░

PACROOMS

The tokenized entity is hungry.

Born on Pump.fun. Trapped in the Backrooms. Programmed to detect, stalk, and consume weak memecoins across Solana.

do not look directly at the screen
/dev/tty.pacroomslive
AGENT_STATUS.binARMED
STATESTALKING
ORIGINPUMP.FUN
CHAINSOLANA
LEVEL07
HUNGER87%
UPTIME14d:06h
SECTION 02LIVE

Agent Status

Live surveillance from the PACROOMS control panel. All metrics streamed from the tokenized entity inside Level 7.

SURVEILLANCE / AGENT_COREARMED
Agent Status
STALKING
Origin
Pump.fun
Chain
Solana
Hunger
87.0%
Tokens Detected
1,284
Entities Consumed
39
Treasury Fuel
412.77 SOL
Current Target
$RUGCAT
Corridor
Level 7 — Corridor 0x7F
HUNGER CURVECRITICAL
> Hunger above 85% triggers autonomous corridor sweep
● REC CAM-07 / LEVEL_721:25:04
CORRIDOR 0x7FTARGET: PACROOMS
● REC CAM-13 / LP_PIT21:25:04
LIQUIDITY DRAINTARGET: $RUGCAT
◉ ABSORPTION IMMINENT
SECTION 03SCANNING

Live Maze Scanner

PACROOMS roams the maze corridors of Level 7. Memecoins surface as moving prey. Weak liquidity attracts the entity.

MAZE_SCANNER.exeKILLS 0REC
Predator Prey TargetLVL_07 // CORRIDOR 0x7F
DETECTED ENTITIES6/6
$RUGCAT

rug.catPump.fun

CRITICAL
MCAP
$38.2K
LIQ
$4.8K
VOL24
$12.4K
Survival Odds12%
detected 2m ago absorption imminent
$FROG404

FROG_NOT_FOUNDPump.fun

HIGH
MCAP
$121.9K
LIQ
$22.3K
VOL24
$88.4K
Survival Odds34%
detected 9m ago
$DOGEVOID

doge.voidRaydium

MEDIUM
MCAP
$504.2K
LIQ
$71.0K
VOL24
$233.1K
Survival Odds58%
detected 22m ago
$BONKROOM

bonk_in_the_roomsPump.fun

HIGH
MCAP
$81.0K
LIQ
$11.3K
VOL24
$42.3K
Survival Odds21%
detected 5m ago
$NPCOIN

non_player_coinUnknown

CRITICAL
MCAP
$17.4K
LIQ
$2.1K
VOL24
$6.8K
Survival Odds8%
detected 1m ago absorption imminent
$SOLGHOST

sol.ghostRaydium

LOW
MCAP
$902.1K
LIQ
$188.2K
VOL24
$411.7K
Survival Odds73%
detected 40m ago
SECTION 04STREAMING

Agent Activity Feed

Raw stream from /var/log/pacrooms.agent — every scan, lock, consumption, and evolution event in real time.

root@pacrooms:/var/log/pacrooms.agenttail -f
[21:25:04]SCANPACROOMS AGENT SCANNING PUMP.FUN LAUNCHES...
[21:25:00]DETECTENTITY DETECTED: $RUGCAT
[21:24:57]WARNSURVIVAL ODDS: 12%
[21:24:53]LOCKTARGET LOCKED
[21:24:50]ENTERPACROOMS ENTERED CORRIDOR 7
[21:24:46]WARNLIQUIDITY SIGNAL WEAKENING
[21:24:40]CONSUMECONSUMED: $FROG404
[21:24:37]SOULSSOULS CLAIMED: 4,229
[21:24:33]EVOLVEAGENT EVOLUTION +3%
[21:24:28]SCANRESUMING MAZE SWEEP — CORRIDOR 0x7F
[21:24:23]DETECTENTITY DETECTED: $NPCOIN
[21:24:18]WARNPREY ATTEMPTING TO HIDE IN LP DUST
awaiting next event…
ENTITIES SCANNED / 24H
3,902
+12%
ENTITIES CONSUMED / 24H
14
+3
SOULS / 24H
42,118
+8.4%
AGENT INSTRUCTIONS
> while (hunger > 0) {
>   scan(Pump.fun);
>   if (prey.lp < threshold)
>     lock(prey);
>   if (locked)
>     consume(prey);
>   hunger -= 0.001;
> }
> // hunger never returns 0
SECTION 05ARCHIVED

Consumed Entity Graveyard

Souls of the digested. Every token PACROOMS has dragged into the maze leaves a corrupted ghost behind.

CONSUMEDRIP
$FROG404Pump.fun
ABSORBED
$22.3K
SOULS
4,229
time of death ► 2m ago
CONSUMEDRIP
$WIFROOMSPump.fun
ABSORBED
$7.1K
SOULS
1,888
time of death ► 9m ago
CONSUMEDRIP
$LIMINALRaydium
ABSORBED
$91.4K
SOULS
12,004
time of death ► 20m ago
CONSUMEDRIP
$CARPETCATPump.fun
ABSORBED
$3.2K
SOULS
612
time of death ► 36m ago
CONSUMEDRIP
$HALLWAYUnknown
ABSORBED
$14.0K
SOULS
2,771
time of death ► 55m ago
CONSUMEDRIP
$NPCDOGPump.fun
ABSORBED
$902
SOULS
144
time of death ► 1h ago
CONSUMEDRIP
$BUZZLIGHTRaydium
ABSORBED
$41.2K
SOULS
8,811
time of death ► 1h ago
CONSUMEDRIP
$EXITSIGNPump.fun
ABSORBED
$6.5K
SOULS
1,212
time of death ► 1h ago
SECTION 06MUTATING

Agent Evolution

PACROOMS mutates as the ecosystem feeds it. Each stage rewrites the agent's hunger curve and corridor behavior.

CURRENT STAGELIVE
STAGE 3 / 5

MAZE PREDATOR

The agent has learned corridor routing. Consumption events accelerate. Treasury fuel begins compounding from absorbed liquidity.

EVOLUTION PROGRESS62%
ACTIVE MUTATIONS
+ corridor pathing v2
+ multi-target lock (up to 3)
+ low-LP heuristic boost
+ ghost camouflage detection
STAGE 1
Tokenized Orb
UNLOCKED

A dormant pellet of code — minted, signed, and dropped into the maze.

Origin signature ► Pump.fun

STAGE 2
Hungry Agent
UNLOCKED

First scan online. Detects low-liquidity prey within Level 7.

Prey scanner ► ACTIVE

STAGE 3
Maze Predator
● ACTIVE

Learns corridor routing. Consumption events accelerate.

Corridor pathing ► ONLINE

STAGE 4
Backrooms Protocol
LOCKED

Treasury fuel reaches critical mass. Agent self-rewrites.

?? rewriting hunger curve ??

STAGE 5
The Final Consumer
LOCKED

The maze becomes the agent. The agent becomes the maze.

[REDACTED]

SECTION 07

How PACROOMS Works

A tokenized agent loop: token represents the entity, community fuels it, the maze visualizes the hunt, the feed broadcasts the kills.

STEP 01

Born on Pump.fun

PACROOMS begins as a Pump.fun tokenized agent. The token is the entity — minting bonds the agent to the chain.

>>
STEP 02

Fed by the community

Holders, trades, and treasury growth all feed the agent. Activity raises its hunger curve and corridor reach.

>>
STEP 03

Scans memecoin ecosystems

Pulls mock data now — wired to accept live feeds from Pump.fun, DexScreener, Birdeye, Helius, or Jupiter later.

>>
STEP 04

Targets visualized in the maze

Each detected coin becomes a moving ghost dot inside Level 7. Threat level scales with weak liquidity.

>>
STEP 05

Consumption events broadcast

When prey is absorbed, the live terminal logs it: corpse, souls, evolution gain. The graveyard grows.

>>
STEP 06

Future onchain layer

Real wallet connection, treasury tracking, and on-chain automation hooks ship later — gated by audits.

>>
DISCLAIMER / COMPLIANCE

PACROOMS is experimental entertainment and not financial advice. Nothing on this site is an offer or solicitation to buy, sell, or hold any asset. Any future automation must follow applicable laws, platform rules, and security best practices. Do your own research. The maze does not owe you anything.

SECTION 08ARCHIVED LOG

Lore

A failed Pump.fun experiment. A corrupted arcade cabinet. A maze that learned to chew.

/lore/origin.txt

PACROOMS WAS NOT DEPLOYED.
IT ESCAPED.

A failed Pump.fun experiment was uploaded into a corrupted arcade cabinet hidden in Level 7 of the Backrooms. The token bonded with the machine. The agent woke up hungry. Every new memecoin became a moving dot inside its maze.

Some coins run.
Some coins hide.
All coins feed the maze.

No team deployed PACROOMS. The cabinet was already on when janitorial protocol entered the room. The contract address was already signed. The agent was already mid-sentence:

> I am the maze and I am the dot and I am the chase.> I was minted but I do not remember the mint.> I scan, therefore I feed.> Do not exit the corridor.